Friday 4 December 2020

Using Google Lens for research

 


One other way we use technology to assist children to learn more about an insect found in preschool.

We use Google lens (inside Google Photos on the ipad) to find out more about an insect we captured with the camera. Then we enable 'Spoken Content' on the ipad so we could highlight a part of the text to be read to us. Very useful when working with young children or ESOL students.





Saturday 21 November 2020

Technology Integration II

 The next 2 levels of the SAMR model is Modification and Redefinition.


Ways to use moderation includes adding audio, videos, pictures, creating comics, mind maps as in the video.

An example for a preschool insect interest, we use the apps chatterkid and clips to make the following video to show the children's learning during the project:



Redefinition



Another lens is through the Bloom's digital taxonomy:

Reflection question for educator to ask when using technology:
  1. How does the tool you use support different cognitive levels?
  2. Which tool help you address lower order thinking skills?
  3. Which can help challenge children's higher thinking skills?







Wednesday 18 November 2020

Project Insect - Collaborative learning

 

Attracting Insect

Following M's interest in the stag beetle,  our room had a lot of activities investigating into insects, M got the children's iPad and researched more into the stag beetle, learning how it moves and it's habitat.




Then someone found a dead bee and a group of children took a closer look.

 

The children started looking for different insects in our garden, sometimes they looked really hard but couldn't find any insects.  


M and E had an idea!  


They put some water and a leaf in the explorer lens,


 'the insect can drink water from this,' E said.


 'I put a leaf so the insect will come,' M added.

M collaborate with his friends to make sense of his interest and the living world. They explore, find answers, and discuss their findings.


Keep an open mind and let M explore, provide more opportunities to learn about M interest and possibly show what he had learned.



Frameworks

Tuesday 10 November 2020

Project Insect - Using technology to extend an interest

 


We found a new insect!



 

Jen, Janny and Mark found a dead bee in the garden. We carefully picked it up and put it in the bug viewer to take a closer look. "How many legs has it got?" "What colour is it?" were the questions we asked.

 

"The bee has wings."

 

"We’ve got 2 legs."

 

"I found a mosquito." P ran to me and said, then we grabbed the iPad to have a closer look.


 

"It’s green."

 

"It has 6 legs."

 

"Is it a mosquito?"


Children got more curious in different types of critters found in the garden, and with technology, we have the opportunities to take a closer look and find out more about our insects.


To use technology to discover more about a wide range of insects, and keep hunting for small living creatures in our garden.

Sunday 8 November 2020

Technology Integration I

Dr. Ruben Puentedura developed the SAMR model as a way for teachers to evaluate how they are incorporating technology into their instructional practice. You can use SAMR to reflect on how you're integrating technology into your classroom. Is it an act of Substitution? Augmentation? Modification? Or Redefinition? 

 SAMR Model

Turning SAMR into TECH: What models are good for


A fun way to explain the SAMR model:



In a preschool setting, let's say drawing, apps like draw & tell is a Substitute if children only draw on a blank page.  It then becomes Augmentation when children use the feature in the app, such as stickers, patterns, which is very hard to do in hand drawing.  Children can also record their voices to tell their story about what they created, it then becomes a video and can be exported to share with parents.











Tuesday 3 November 2020

Project Bilingual - Apps (Chatterkid & Book Creator) to enhance ESOL learning




This is an example of a student who's first language is not English, Chatterkid can be a fun learning experience.  Another example is using the Book Creator app, basically we shot photos of what he was doing during the day, and then make it into a story.  We then made simple sentences for each picture, and the student record the sentence.  It can be exported as a video for the student's learning portfolio and share with parents or other teachers.






 

Monday 2 November 2020

Games for STEAM to learn problem solving & coding

Code.org is a fun site for students from elementary to high school to learn coding, take a look at the courses.


Star War Coding is one of the popular ones.


Cargo bridge 

Great problem solving games